

Since it’s free, you don’t have to worry about how to finance your learning period while you’re figuring out how to use the software. If you’re just getting started creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, or computer games, then you’ve probably read a few mentions of the software already. Blender is a free, open-source 3D creation suite. Let’s take a look at what it is, what it can do, and what you need to know to get started with this popular software. There are a number of platforms you can use to get started in 3D, and one of the most popular is Blender. Content powers the electronic marketplace, which touches nearly every industry in the world. Game design, 3D printing, texturing, skinning, particle simulation, compositing-you name it. Content channels of all kinds are increasingly dependent on animation, visual effects, motion graphics, and VR. View: Blender Home Page | Blender 2.New to Blender? Here’s what you need to know to get started using this powerful, free 3D creation suite.ģD modeling and computer graphics are skyrocketing in use.

User community support by forums for questions, answers, and critique at and news services at.High quality 3D architecture enabling fast and efficient creation work-flow.Cross platform, with OpenGL uniform GUI on all platforms, ready to use for all versions of Windows (98, NT, 2000, XP), Linux, OS X, FreeBSD, Irix, Sun and numerous other operating systems.

Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation.
